jump to navigation

About

This blog is about the wonderful hybrid world of design and technology that brings us some amazing interactive experiences. Having backgrounds in both design and computer science, I find myself delighted by how the marriage of both disciplines makes the future ahead of us very promising.

My name is Melissa Quintanilha. I hold a BS degree in Computer Science and MFA degree in Design. The focus of my master thesis was to explore new ways of interacting with computers that go beyond the current paradigm of mouse, keyboard and screen. I pursued the idea of augmenting everyday places and objects with information processing capabilities, thus bringing technology towards us, instead of the other way around. My idea was to move towards a more fluid and natural interaction. As part of my thesis research I developed the BuddyWall, a tangible user interface for social networking that brings presence awareness and more emotion to computer-mediated relationships. This project was presented at SIDeR 08 in Denmark, CHI 08 in Italy and Design&Emotion 08 in Hong Kong.

I am now working as a User Experience Designer at Microsoft.

Advertisements

Comments»

1. Valintino - April 16, 2007

Hello, Your site is great. Regards, Valintino Guxxi

2. Christopher Bauder - September 13, 2008

Hello,

We have finally finished the documentation of our latest art & technolgy project the “Polygon Playground” that we presented at SMUKfest music festival in Denmark this year:

Polygon Playground /// dynamic lounge object ///

The “Polygon Playground” is a large scale interactive lounge object. It offers room for up to 40 persons at a time to walk, sit and explore its multifaceted surfaces. Gradient ramps guide to the top plateau or offer space to sit and rest. The installation features a software aided 3D surface projection system to cover the object with a seamless 360 degree projection mapping. An additional sensory system detects peoples positions and proximity.

The visual appearance of the “Polygon Playground” changes continously with the presence, movements and touches of its visitors. The object detects the positions and directions of people and reacts with evolving visual moods and graphic styles.

The hardware and software system of the “Polygon Playground” can be applied to virtually any 3D body to turn it into an interactive object.

Please check the project website and movie links for more information:

website: http://www.polygon-playground.com

Maybe this is something for your nice BLOG that we love to read frequently!

cheers from Berlin


Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this: