<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments for Design and Interaction</title>
	<atom:link href="http://designandinteraction.wordpress.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://designandinteraction.wordpress.com</link>
	<description>Just another WordPress.com weblog</description>
	<lastBuildDate>Wed, 22 Oct 2008 03:04:56 +0000</lastBuildDate>
	<generator>http://wordpress.com/</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>Comment on Elegance and simplicity by Jeremy Horn</title>
		<link>http://designandinteraction.wordpress.com/2008/09/21/elegance-and-simplicity/#comment-237</link>
		<dc:creator>Jeremy Horn</dc:creator>
		<pubDate>Wed, 22 Oct 2008 03:04:56 +0000</pubDate>
		<guid isPermaLink="false">http://designandinteraction.wordpress.com/?p=98#comment-237</guid>
		<description>That is a very strange definition for Recognizability, especially with respect to Usability and User Experience.  There are many interpretations as to what makes for a Recognizable experience, but the definition used here is better fitting the definition of Minimalism (a different component of User Experience).  I recently began a series exploring the quantification of Recognizability within User Experience evaluations that you may find interesting.  Check it out...

http://tpgblog.com/2008/10/21/familiar-pingg/

Jeremy Horn
The Product Guy
http://tpgblog.com</description>
		<content:encoded><![CDATA[<p>That is a very strange definition for Recognizability, especially with respect to Usability and User Experience.  There are many interpretations as to what makes for a Recognizable experience, but the definition used here is better fitting the definition of Minimalism (a different component of User Experience).  I recently began a series exploring the quantification of Recognizability within User Experience evaluations that you may find interesting.  Check it out&#8230;</p>
<p><a href="http://tpgblog.com/2008/10/21/familiar-pingg/" rel="nofollow">http://tpgblog.com/2008/10/21/familiar-pingg/</a></p>
<p>Jeremy Horn<br />
The Product Guy<br />
<a href="http://tpgblog.com" rel="nofollow">http://tpgblog.com</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on About by Christopher Bauder</title>
		<link>http://designandinteraction.wordpress.com/about-2/#comment-224</link>
		<dc:creator>Christopher Bauder</dc:creator>
		<pubDate>Sat, 13 Sep 2008 18:18:50 +0000</pubDate>
		<guid isPermaLink="false">http://designandinteraction.wordpress.com/about-2/#comment-224</guid>
		<description>Hello,

We have finally finished the documentation of our latest art &amp; technolgy project the &quot;Polygon Playground&quot; that we presented at SMUKfest music festival in Denmark this year:

Polygon Playground /// dynamic lounge object ///

The &quot;Polygon Playground&quot; is a large scale interactive lounge object. It offers room for up to 40 persons at a time to walk, sit and explore its multifaceted surfaces. Gradient ramps guide to the top plateau or offer space to sit and rest. The installation features a software aided 3D surface projection system to cover the object with a seamless 360 degree projection mapping. An additional sensory system detects peoples positions and proximity. 

The visual appearance of the &quot;Polygon Playground&quot; changes continously with the presence, movements and touches of its visitors. The object detects the positions and directions of people and reacts with evolving visual moods and graphic styles. 

The hardware and software system of the &quot;Polygon Playground&quot; can be applied to virtually any 3D body to turn it into an interactive object.


Please check the project website and movie links for more information:

website: http://www.polygon-playground.com

Maybe this is something for your nice BLOG that we love to read frequently!

cheers from Berlin</description>
		<content:encoded><![CDATA[<p>Hello,</p>
<p>We have finally finished the documentation of our latest art &amp; technolgy project the &#8220;Polygon Playground&#8221; that we presented at SMUKfest music festival in Denmark this year:</p>
<p>Polygon Playground /// dynamic lounge object ///</p>
<p>The &#8220;Polygon Playground&#8221; is a large scale interactive lounge object. It offers room for up to 40 persons at a time to walk, sit and explore its multifaceted surfaces. Gradient ramps guide to the top plateau or offer space to sit and rest. The installation features a software aided 3D surface projection system to cover the object with a seamless 360 degree projection mapping. An additional sensory system detects peoples positions and proximity. </p>
<p>The visual appearance of the &#8220;Polygon Playground&#8221; changes continously with the presence, movements and touches of its visitors. The object detects the positions and directions of people and reacts with evolving visual moods and graphic styles. </p>
<p>The hardware and software system of the &#8220;Polygon Playground&#8221; can be applied to virtually any 3D body to turn it into an interactive object.</p>
<p>Please check the project website and movie links for more information:</p>
<p>website: <a href="http://www.polygon-playground.com" rel="nofollow">http://www.polygon-playground.com</a></p>
<p>Maybe this is something for your nice BLOG that we love to read frequently!</p>
<p>cheers from Berlin</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Photosynth by Camila de Paula</title>
		<link>http://designandinteraction.wordpress.com/2008/05/07/photosynth/#comment-215</link>
		<dc:creator>Camila de Paula</dc:creator>
		<pubDate>Wed, 07 May 2008 15:27:10 +0000</pubDate>
		<guid isPermaLink="false">http://designandinteraction.wordpress.com/?p=66#comment-215</guid>
		<description>amei melzita ! 
obrigada por compartilhar ; )</description>
		<content:encoded><![CDATA[<p>amei melzita !<br />
obrigada por compartilhar ; )</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Amebeats by &#187; 音樂互動牆壁: Amebeats</title>
		<link>http://designandinteraction.wordpress.com/2007/02/09/amebeats/#comment-8</link>
		<dc:creator>&#187; 音樂互動牆壁: Amebeats</dc:creator>
		<pubDate>Tue, 15 Apr 2008 12:46:54 +0000</pubDate>
		<guid isPermaLink="false">http://interactionthesis.wordpress.com/2007/02/09/amebeats/#comment-8</guid>
		<description>[...] Ohio State University 的學生 Melissa Quintanilha 製作了這一款名為 Amebeats 的互動音樂設施。因為已經看過太多互動音樂桌面了，所以，看到這個也沒什麼特別的感覺了&#8230;就好像吃太撐的感覺&#8230; [...]</description>
		<content:encoded><![CDATA[<p>[...] Ohio State University 的學生 Melissa Quintanilha 製作了這一款名為 Amebeats 的互動音樂設施。因為已經看過太多互動音樂桌面了，所以，看到這個也沒什麼特別的感覺了&#8230;就好像吃太撐的感覺&#8230; [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Customizable OLED keyboard by Melina</title>
		<link>http://designandinteraction.wordpress.com/2007/05/30/customizable-oled-keyboard/#comment-126</link>
		<dc:creator>Melina</dc:creator>
		<pubDate>Thu, 20 Dec 2007 16:18:40 +0000</pubDate>
		<guid isPermaLink="false">http://interactionthesis.wordpress.com/2007/05/30/customizable-oled-keyboard/#comment-126</guid>
		<description>very interesting. i&#039;m adding in RSS Reader</description>
		<content:encoded><![CDATA[<p>very interesting. i&#8217;m adding in RSS Reader</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Customizable OLED keyboard by dweshoste</title>
		<link>http://designandinteraction.wordpress.com/2007/05/30/customizable-oled-keyboard/#comment-87</link>
		<dc:creator>dweshoste</dc:creator>
		<pubDate>Thu, 29 Nov 2007 20:46:02 +0000</pubDate>
		<guid isPermaLink="false">http://interactionthesis.wordpress.com/2007/05/30/customizable-oled-keyboard/#comment-87</guid>
		<description>The Pleasing text and design!
http://danuegonax.com
Forgive that beside You was little ed!</description>
		<content:encoded><![CDATA[<p>The Pleasing text and design!<br />
<a href="http://danuegonax.com" rel="nofollow">http://danuegonax.com</a><br />
Forgive that beside You was little ed!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Hug Shirt by hug shirt &#171; The New Blog</title>
		<link>http://designandinteraction.wordpress.com/2007/10/10/the-hug-shirt/#comment-213</link>
		<dc:creator>hug shirt &#171; The New Blog</dc:creator>
		<pubDate>Fri, 23 Nov 2007 17:24:08 +0000</pubDate>
		<guid isPermaLink="false">http://interactionthesis.wordpress.com/2007/10/10/the-hug-shirt/#comment-213</guid>
		<description>[...] rate of the sender. Actuators re-create those sensations in the shirt of the distant loved one.  From     Posted by naveensethia Filed in innovative interfaces, remote communication, [...]</description>
		<content:encoded><![CDATA[<p>[...] rate of the sender. Actuators re-create those sensations in the shirt of the distant loved one.  From     Posted by naveensethia Filed in innovative interfaces, remote communication, [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Hug Shirt by David</title>
		<link>http://designandinteraction.wordpress.com/2007/10/10/the-hug-shirt/#comment-211</link>
		<dc:creator>David</dc:creator>
		<pubDate>Thu, 25 Oct 2007 04:26:20 +0000</pubDate>
		<guid isPermaLink="false">http://interactionthesis.wordpress.com/2007/10/10/the-hug-shirt/#comment-211</guid>
		<description>Hello there,

I love the idea of a hug shirt. But I can&#039;t find any information about what exactly the shirt does to &quot;hug&quot; you. Does it tighten? What kind of actuators are in it? The Cutecircuit website mentions that it preserves the &quot;pressure&quot; of the hug. How can actuators in cloth exert force on the wearer without something behind them to push against? I&#039;d be very curious to know.

I did one of my periodic searches on PID and I found your blog. Cool stuff - I write a similar one and will add you to my blogroll. Cheers!</description>
		<content:encoded><![CDATA[<p>Hello there,</p>
<p>I love the idea of a hug shirt. But I can&#8217;t find any information about what exactly the shirt does to &#8220;hug&#8221; you. Does it tighten? What kind of actuators are in it? The Cutecircuit website mentions that it preserves the &#8220;pressure&#8221; of the hug. How can actuators in cloth exert force on the wearer without something behind them to push against? I&#8217;d be very curious to know.</p>
<p>I did one of my periodic searches on PID and I found your blog. Cool stuff &#8211; I write a similar one and will add you to my blogroll. Cheers!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Multi-touch interaction research, Jeff Han (2006) by Kids Territory</title>
		<link>http://designandinteraction.wordpress.com/2007/01/29/multi-touch-interaction-research/#comment-5</link>
		<dc:creator>Kids Territory</dc:creator>
		<pubDate>Thu, 16 Aug 2007 22:09:15 +0000</pubDate>
		<guid isPermaLink="false">http://interactionthesis.wordpress.com/2007/01/29/multi-touch-interaction-research/#comment-5</guid>
		<description>Thanks for sharing this information. Really is pack with new knowledge. Keep them coming.</description>
		<content:encoded><![CDATA[<p>Thanks for sharing this information. Really is pack with new knowledge. Keep them coming.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Amebeats by Chico</title>
		<link>http://designandinteraction.wordpress.com/2007/02/09/amebeats/#comment-7</link>
		<dc:creator>Chico</dc:creator>
		<pubDate>Thu, 17 May 2007 04:08:47 +0000</pubDate>
		<guid isPermaLink="false">http://interactionthesis.wordpress.com/2007/02/09/amebeats/#comment-7</guid>
		<description>Uhuuuuu

chama na rebolera musical Melolitz!!

Literalmente expressando os sentimentos na musica!!!

A senhorita não esta meesmo a passeio ae!!</description>
		<content:encoded><![CDATA[<p>Uhuuuuu</p>
<p>chama na rebolera musical Melolitz!!</p>
<p>Literalmente expressando os sentimentos na musica!!!</p>
<p>A senhorita não esta meesmo a passeio ae!!</p>
]]></content:encoded>
	</item>
</channel>
</rss>
